A、OSPF B、BGP C、RIP version 2 D、IS-IS E、EIGRP
A、OSPF B、BGP C、RIP version 2 D、IS-IS E、EIGRP
A、RIP does not support routing contexts B、routing contexts are implemented in a single routing process C、routing contexts are implemented using multiple routing processes D、routing contexts are implemented as several instances of a single routing process E、routing contexts are implemented as a single instance of several routing processes
A、RIP does not support routing contexts B、routing contexts are implemented in a single routing process C、routing contexts are implemented using multiple routing processes D、routing contexts are implemented as several instances of a single routing process E、routing contexts are implemented as a single instance of several routing processes
A、Discontiguous subnets are not allowed. B、Variable length subnet masks are allowed. C、RIP v1 is a classless routing protocol. D、IGRP supports classless routing within the same autonomous system. E、RIP v2 supports classless routing.
A、The use of discontiguous subnets is not allowed B、The use of variable length subnet masks is permitted C、RIP v1 is a classless routing protocol D、IGRP supports classless routing within the same autonomous system E、RIP v2 supports classless routing
A、RIP version 1 broadcasts updates whereas RIP version 2 uses multicasts. B、RIP version 1 multicasts updates while RIP version 2 uses broadcasts. C、Both RIP version 1 and RIP version 2 are classless routing protocols. D、RIP Version 2 is a classless routing protocol whereas RIP version 1 is a classful routing protocol. E、Both RIP version 1 and version 2 support authentication. F、RIP version 2 sends the subnet mask in updates and RIP version 1 does not.
A、From the RIP properties page, modify the General settings. B、From the RIP properties page, modify the Security settings. C、From the RIP interface properties page, modify the Security settings. D、From the RIP interface properties page, modify the Neighbors settings.
A、A. CIDR B、B. Split horizon C、C. Authentication D、D. Classless masking E、E. Hold-down timers F、F. Multicast routing updates H、G. Path Vectoring