The best method of extinguishing a class A fire is to().
A、remove oxygen from the area
B、cool fuel below ignition temperature
C、smother with CO2
D、smother fire with foam
A、remove oxygen from the area
B、cool fuel below ignition temperature
C、smother with CO2
D、smother fire with foam
A、spray directly on <em>theem> base <em>ofem> <em>theem> fire B、flow <em>theem> foam down a nearby vertical surface C、sweep <em>theem> fire with <em>theem> foam D、spray directly on <em>theem> surface <em>ofem> <em>theem> fire
A、<em>Theem> charAt() <em>methodem> <em>ofem> <em>theem> String class. B、<em>Theem> toUpperCase() <em>methodem> <em>ofem> <em>theem> String class. C、<em>Theem> replace() <em>methodem> <em>ofem> <em>theem> String class. D、<em>Theem> reverse() <em>methodem> <em>ofem> <em>theem> StringBuffer class. E、<em>Theem> length() <em>methodem> <em>ofem> <em>theem> StringBuffer class.
A、<em>theem> amount <em>ofem> line paid out B、how much <em>theem> vessel sheers while at anchor C、any change in <em>theem> tautness <em>ofem> <em>theem> anchor chain D、changes in bearings <em>ofem> fixed objects onshore
A、A. Use <em>theem> GetBody <em>methodem> <em>ofem> <em>theem> Message class to read <em>theem> content <em>ofem> <em>theem> messages. B、B. Use <em>theem> CreateBufferedCopy <em>methodem> <em>ofem> <em>theem> Message class to load <em>theem> messages into memory. C、C. Use <em>theem> WriteBodyContents <em>methodem> <em>ofem> <em>theem> BodyWriter class to make a copy <em>ofem> <em>theem> messages. D、D. Use <em>theem> CreateMessage <em>methodem> <em>ofem> <em>theem> MessageBuffer class to make a copy <em>ofem> <em>theem> messages.
A、Using a small scope ratio B、Replacing that portion with a short length <em>ofem> chain C、Using a hockle to keep that portion <em>ofem> <em>theem> anchor line <em>ofem>f <em>theem> bottom D、Using a syn<em>theem>tic line
A、using a small scope ratio B、replacing that portion with a short length <em>ofem> chain C、using a hockle to keep that portion <em>ofem> <em>theem> anchor line <em>ofem>f <em>theem> bottom D、using a syn<em>theem>tic line
A、Create an event handler for <em>theem> CanExecuteChanged event <em>ofem> <em>theem> AddSugarCommand command.Call <em>theem> CanAddSugar <em>methodem> from within <em>theem> event handler. B、Inherit <em>theem> AddSugarCommand from <em>theem> RoutedUICommand class instead <em>ofem> <em>theem> RoutedCommand class. Call <em>theem> CanAddSugar <em>methodem> from within <em>theem> constructor <em>ofem> <em>theem> AddSugarCommand command. C、Add a CommandBinding object to <em>theem> CommandBinding property <em>ofem> <em>theem> MenuItem control. Set <em>theem> CanExecute property <em>ofem> <em>theem> CommandBinding object to <em>theem> CanAddSugar <em>methodem>. D、Add a CommandBinding object to <em>theem> CommandBindings property <em>ofem> <em>theem> window. Set <em>theem> Command property <em>ofem> CommandBinding to <em>theem> AddSugarCommand command. Set <em>theem> CanExecute property <em>ofem> <em>theem> CommandBinding object to <em>theem> CanAddSugar <em>methodem>.